
Three-year consumer spending forecast for the Games category on the App Store and Google Play Of that, the App Store will account for $67 billion, with another $50 billion coming from the Google Play users.

The three also became became top countries by revenue growth rate. is followed by Japan ($5.2 billion) and China ($3.9 billion). remains the top market for mobile games having outpaced Japan in Q2 2019, and surpassed $6 billion in revenue during Q1 2021 reaching 34 percent Y/Y growth. When you’re ready to join the Personalised Video trend in gaming, reach out and we’ll set up a demo to show you what’s possible.Important: Sensor Tower only studies data from App Store and Google Play. You can also download our free guide to increasing player engagement.

“Our campaigns have proven we’re a must-have in this industry where innovative, immersive visual experiences are always in demand.”įor more video inspiration, check out a few of our past gaming campaigns.

“We’re excited to continue to work with big names in gaming and build on our success,” said Yaron Dishon, Idomoo CRO. Yaron Dishon, Idomoo CRO, is looking forward to our next projects in the boundary-pushing world of gaming. They can also select the gaming stats they want for their video to create a highlights reel showing what they care about most. With this next-generation technology, users can update their video by adding their avatar photo or changing other text or media to instantly generate a new video. Gaming videos in the last year also took advantage of new Living Video, allowing for real-time user customisation.

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